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Newspapers: News Values

  News Values: Blog task Read  Media Factsheet 76: News Values  and complete the following questions/tasks.  Our  Media Factsheet archive is available here  - you'll need your Greenford Google login to access. 1) What example news story does the Factsheet use to illustrate Galtung and Ruge's News Values? Why is it an appropriate example of a news story likely to gain prominent coverage? Afghanistan, in terms of geographical proximity, is far away from the U.K. but when a young British soldier dies, the story gains cultural proximity as British  audiences see the soldier as ‘one of their own’. 2) What is gatekeeping? Gatekeeping is the process of filtering information prior to dissemination. 3) What are the six ways bias can be created in news? Bias through selection and  omission Bias through placement Bias by headline Bias by photos, captions, and  camera angles Bias through use of names  and titles Bias by choice of words 4) How have o...

video games index

  Videogames: Henry Jenkins - fandom and participatory culture   Videogames: Women in videogames Videogames: The Sims FreePlay part 1 - Language & Audience Videogames: The Sims FreePlay part 2 - Industries

Newspapers: The decline in print media

  Newspapers: The decline in print media 1) Look at the headlines from the report on page 5 & 6. Pick three that you think are interesting and bullet point them here. Why did you pick those three in particular? Six in ten UK adults use online intermediaries (social media, search engines or news aggregators) for news. Meta (39%) and Google (34%) are the most commonly used. because, considering how embedded social media is in everyday life, I expected the percentage to be even higher. The BBC reaches 39% of 12–15-year-olds, while TikTok (31%), YouTube (30%), Instagram (24%) and Facebook (21%) are the most-used individual platforms for news.  because although the BBC remains the most reached provider overall, platforms like TikTok are extremely close behind. 52% of 12–15-year-olds who use social media for news believe it is trustworthy, compared to 82% for TV and 78% for radio. Trust in social media news has risen from 45% in 2024 to 52% in 2025. because trust in social me...

Horizon Forbidden West: Audience and Industry blog tasks

  1) What statistics can you find for the number of male / female players for the major consoles? Research shows that PlayStation 5 players are mostly male at around 68%, with roughly 29% female players. Xbox Series X|S,  approximately 68% of players are male and about 32% are female. 2) What is the difference between “hardcore” and “casual” gamers – and which do you think would play Horizon Forbidden West ? “Hardcore” gamers are usually those who invest a lot of time in gaming, take it seriously, and may play competitively. Horizon Forbidden West mainly appeals to hardcore players, as it requires long play sessions, skill development, and commitment to a complex story and open world. 3) What are the different reasons YouGov researched for why players play games? Which of these would apply to Horizon Forbidden West ? YouGov found that many gamers play to relax, unwind, and escape daily life. Other common reasons include filling spare time or enjoying immersive experiences....

Videogames: Horizon Forbidden West - Language & Representations

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  Videogames: Horizon Forbidden West - Language & Representations Language Introduction Read  this review of Horizon Forbidden West in the Financial Times  (should be non-paywalled but you can  read the text of article here if needed ). Answer the following questions: 1) Why does Guerrilla Games have 'a serious case of bad timing'?  Because during their time of release other games overshadowed Guerilla Games such as  Zelda: Breath of the Wild, which launched a week later and turned out to be an all-time gaming great. 2) What is the narrative for the original game Horizon Zero Dawn?  The games take place a thousand years after rampaging machines have wiped out most of humanity. Survivors have clustered into tribal communities who view relics of technology as objects of either suspicion or religious reverence. The dramas of warring clans are narrated alongside the tale of how our world came to ruin. Guerrilla struck gold with flame-haired heroine Alo...

Women and videogames: blog tasks

  1) What was Gamergate? It revolved around accusations made by an indie developer’s former boyfriend, who claimed she traded sex for favourable reviews f her game. 2) What is the recent controversy surrounding narrative design studio Sweet Baby Inc? Accusations of changing ethnicities and sexualities in order to relate to "woke" ideology. 3) What does the article conclude regarding diversity in videogames? It argues that diversity isn’t being imposed on the games; instead, it is developing authentically as the gaming audience itself becomes more diverse. Part 2: Further Feminist Theory: Media Factsheet 1) What definitions are offered by the factsheet for ‘feminism ‘and ‘patriarchy’? Feminism is defined as a movement striving for equality between women and men socially, politically and economically. 2) Why did bell hooks publish her 1984 book ‘Feminist Theory: From Margin to Center’? She wrote it because she saw mainstream feminism lacking representation and excludi...

The Sims FreePlay CSP - Audience and Industries blog tasks

  The Sims FreePlay CSP - Audience and Industries blog tasks Audience Read  this App Store description and the customer reviews for The Sims FreePlay  and answer the following questions:   1) What game information is provided on this page? Pick out three elements you think are important in terms of making the game appeal to an audience. Age rating Reviews "What's new" section 2) How does the game information on this page reflect the strong element of participatory culture in The Sims? There is a fan community made and the audience in the reviews gives examples and thier views on how this game can bew moidified and made better. 3) Read a few of the user reviews. What do they suggest about the audience pleasures of the game?  They claim that this game provides lots of entertainment elements such as quests, special events and much more- linking to blumer and Katz gratification theory. Participatory culture Read  this academic journal article - The Sims:  ...